Design Technology Objectives KS3

Finding specific people in the world of work who use each objective in their day to day job is always going to be difficult, many of the objectives in KS3 underpin bigger concepts. However there are a few companies and topic pages that may be found useful through the hyperlinked topic headings below.

Objectives KS3
Use research and exploration, such as the study of different cultures, to identify and
understand user needs
Identify and solve their own design problems and understand how to reformulate
problems given to them
Develop specifications to inform the design of innovative, functional, appealing products
that respond to needs in a variety of situations
Use a variety of approaches [for example, biomimicry and user-centred design],
to generate creative ideas and avoid stereotypical responses
Develop and communicate design ideas using annotated sketches, detailed plans, 3-D
and mathematical modelling, oral and digital presentations and computer-based tools
Select from and use specialist tools, techniques, processes, equipment and machinery
precisely, including computer-aided manufacture
Select from and use a wider, more complex range of materials, components and
ingredients, taking into account their properties
Analyse the work of past and present professionals and others to develop and broaden
their understanding
Investigate new and emerging technologies
Test, evaluate and refine their ideas and products against a specification, taking into
account the views of intended users and other interested groups
Understand developments in design and technology, its impact on individuals, society
and the environment, and the responsibilities of designers, engineers and technologists
Technical Knowledge
Understand and use the properties of materials and the performance of structural
elements to achieve functioning solutions
Understand how more advanced mechanical systems used in their products enable
changes in movement and force
Understand how more advanced electrical and electronic systems can be powered and
used in their products [for example, circuits with heat,
light, sound and movement as
inputs and outputs]
Apply computing and use electronics to embed intelligence in products that respond to
inputs [for example, sensors], and control outputs [for example, actuators], using
programmable components [for example, microcontrollers]
Cooking and Nutrition
Understand and apply the principles of nutrition and health
Cook a repertoire of predominantly savoury dishes so that they are able to feed
themselves and others a healthy and varied diet
Become competent in a range of cooking techniques [for example, selecting and
preparing ingredients; using utensils and electrical equipment; applying heat in different
ways; using awareness of taste, texture and smell to decide how to season dishes and
combine ingredients; adapting and using their own recipes]
Understand the source, seasonality and characteristics of a broad range of ingredients